Students in AP Evil are highly motivated, overworked, and under-appreciated children aspiring for more than their fair share of wealth and resources, at the expense of others. They have spent the past 2 years in intense competition with their classmates, have been threatened with torture and expulsion at every offense, and have survived to meet their greatest challenge yet: True Villainy. They are dedicated and exceptional children.
Evil High was written to be a platform independent game setting, empowering players and Game Masters to use any system or character creation tools they choose. Your system will be appropriate as long as it gives players a point based system to allow trade-offs between super powers, and exceptional mundane resources.
Because players have only recently hit puberty, their powers and resources are still meek. Evil High GMs should give players between 1/4 and 1/3 of normal "adult" character power points. This is important because as aspiring villains, it must be the players' minds, not their powers, that make the difference in conflict.
Evil High >