Henchmen

Henchmen are lesser NPCs beholden to a player character. They are either owned, employed or engineered, and have a scalable degree of utility based on their rating. Players may spend up to 5 points on this asset, divided any way they choose.

1 point: Level One henchmen are basic Flunkies. They are not particularly good at anything, but are loyal, and willing to do an honest day’s thugging for an honest wage. Mostly reliable as help staff. They are generally cowardly, and will flee when in danger.

Stats should be assigned by player, based on system used.

2 points: Level Two henchmen are more skilled, and can be counted on for adequate performance in a few specific tasks. Simple Bodyguards and skilled staff can be counted as level two.

Stats should be assigned by player, based on system used. 

3 points: Level Two henchmen are more skilled, and can be counted on for adequate performance in a few specific tasks. Simple Bodyguards and skilled staff can be counted as level two.

Stats should be assigned by player, based on system used.

4 points: Level four henchmen are exceptional NPCs. They can be quite skilled in some very specific tasks, and can be counted on to perform basic functions as well.

Stats should be assigned by player, based on system used.  

5 points: This Henchman is strong, reliable, and steadfastly dedicated to the player. It will always obey orders, stand fearlessly in the face of danger, and may even have a minor super power.

Stats should be assigned by player, based on system used.

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