Henchmen are lesser NPCs beholden to a player
character. They are either owned, employed or engineered, and have a scalable
degree of utility based on their rating. Players may spend up to 5 points on
this asset, divided any way they choose.
1 point: Level One henchmen are basic Flunkies. They are not
particularly good at anything, but are loyal, and willing to do an honest
day’s thugging for an honest wage. Mostly reliable as help staff. They are
generally cowardly, and will flee when in danger. Stats should be assigned by player, based on system used. | 2 points: Level Two henchmen are more skilled, and can be
counted on for adequate performance in a few specific tasks. Simple
Bodyguards and skilled staff can be counted as level two. Stats should be assigned by player, based on system used.
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3 points: Level Two henchmen are more skilled, and can be
counted on for adequate performance in a few specific tasks. Simple
Bodyguards and skilled staff can be counted as level two.
Stats should be assigned by player, based on system used.
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4 points: Level four henchmen are exceptional NPCs. They can be
quite skilled in some very specific tasks, and can be counted on to perform
basic functions as well. Stats should be assigned by player, based on system used.
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5 points: This Henchman is strong, reliable, and steadfastly
dedicated to the player. It will always obey orders, stand fearlessly in the
face of danger, and may even have a minor super power. Stats should be assigned by player, based on system used.
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