Evil High Characters have a trait called Reputation.
A Reputation is an adjective or noun describing a social behavior, and the player receives a bonus for actions that reinforce their reputations. It's best to write this on the back of the character sheet, as additional traits will get added to it during the game.
All students begin the game with a reputation or two. This is a social behavior that your character is known for. A reputation is both a boon and a curse, because often times it will color others’ interactions with you. Reputation does not affect a player’s interactions with strangers who have no connection to the player or Evil High.
At character generation, a player receives 2 Reputation points, and may declare any reputation they’d like.
Students receive the following modifiers based on their reputations.
@2 +1 Bonus for social rolls acting in accordance with Reputation (-1 penalty if acting in opposition to Reputation)
@4 +2 Bonus for social rolls acting in accordance with Reputation (-2 penalty if acting in opposition to Reputation)
Reputation has a maximum value of 5.
Of course, a reputation only matters with the groups that are aware of it. Players only receive a reputation bonus/hindrance when dealing with Other Players, Evil High, Super High, Parents, Henchmen, Contacts and Allies. Other characters in the world do not care what you’re known for, so your interactions with them are not influenced by your Reputation. Most likely they will look down on you because you are a teenager.
Reputations change all the time. At the end of every game session, players are allowed to gossip.
To gossip, they may either do so publicly during the gossip session, or in secret by handing a note to the GM.
If a student gossips about themselves, they may add or remove a single reputation point.
If a student gossips about another player, they may give that student any reputation they choose. If the targeted gossip is based on true events that occurred during game play, the target receives two reputation points under the reputation specified.
If the targeted gossip is a fabrication, the target receives only one reputation point.