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Artificial Intelligence on a Virtual Desktop

posted Oct 25, 2012, 9:16 AM by Good Idea Games
Virtual Game Tables are not exactly new, but it's a gaming format I have worked to avoid. While it works to transcend geographical barriers, there's a sense of togetherness and non-verbal communication that is dulled. There's a sense of atmosphere that is lost when you take your friends out of the room and put them on the other side of a plane of pixels.

But sometimes you need to use them to play with the people you want to play with.

And that's when I say "Looks like there's a game that I need to make."

I'm ruminating over a game where a virtual tabletop will be appropriate for play. Where side distractions won't ruin the mood, and the story being collaborated on is enhanced by a little separation. I'm toying with ideas of a cyberpunk future, where players are clandestine Artificial Intelligences with different political agendas, cooperating to complete a series of heists. Each heist will provide opportunities for players to pursue their individual agendas. Players would need to complete these heists by pulling the strings of the mortals who are charged with protecting these assets.