Development is coming along well! I've got a hovercraft that can move around in a Game Maker physics environment, operated by a game pad left stick! This hovercraft can shoot cannon balls in any direction the player pushes the right stick! The cannon balls are also physics objects, and interact with crates and barriers! This was harder to do than it should have been. I'm still not manipulating time yet, because I've got a little bug to work out. My cannon fire cool down is not working as intended, and it creates like 10 projectiles in the time it should create one. Then it doesn't stop. It's frankly hilarious. I think the solution to this problem is Alarms. https://www.youtube.com/watch?v=-etnzZUHGOc |
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