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Dev Journal: Time Throttle 2

posted Oct 1, 2017, 7:56 PM by Good Idea Games
Progress comes along!

I want to talk a little bit about some of the resources that I'm using to make this demo.

First, I've chosen to build in Game Maker 1.4. Is that the right tool for the job?
I believe the the right tool for a job is the one you know how to use. This doesn't quite scale, but it's especially true for personal, non-commercial experiments. While Game Maker 2 has some sexy new features, there are *years* worth of development tutorials and troubleshooting posts on Game Maker 1.4.
If I want to fail fast and iterate quickly, Game Maker 1.4 is the way to go.

This is just a proof-of-concept demo. If the concept is worth building on for commercial release, I'll probably want to refactor the code after I'm not so rusty anyway. I can pick a different tool at that time.

My Game Maker skills are *rusty*, so I'm building off a nice tutorial.
Top-Down Shooter by rm2kdev: It's and 'intermediate' tutorial, so it doesn't explain *why* the designer made the choices they did, but his use of the Game Maker physics modules make it a particularly appropriate tutorial for my project.

I am using very basic art assets. I want to make sure the *mechanics* are fun on their own. Time Throttle should be a pleasure to play mechanically... just moving through the world should feel good. With no lovely art to distract you from the mechanics, the flaws in the game will stand out nicely.

Expanded Resources:
My very first Game Maker tutorial was this series by the wonderful Tom Francis.
Tom has used Game Maker for a few steam hits, like Gun Point, Morphblade, and the new Heat Signature.
He doesn't know it, but because if this tutorial series, he's basically become my friend friend.
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