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Dev Journal: Time Throttle 5

posted Oct 3, 2017, 11:01 PM by Good Idea Games
My first POC is not a success, but I've learned some great things.
Most relevantly, the 'cheap and easy' way to implement slow motion is to speed down the frame rate of the room. This works on sprite animation and on 'conventional' Game Maker games, but when using physics objects, their behavior is not bound by frame rate.