With last night's discovery, I doubled down on my mantra: fail fast, fail often. I was sure that the physics sandbox is where I want this game to live, but I haven't proven that the concept is fun. So this evening I rebuilt the game without physics. This was actually incredibly easy. I've got my POC2 complete, but I'm luke warm on it. There's a global slow and speed-boost, and AOE slow-zones, but my 'quick and dirty' player controls aren't too fun to work with. Tomorrow I'll work on improving craft control, some sort of scoring, and adding multi-player. But for now, here's Time Throttle POC2: https://youtu.be/81H1md8egsE |
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