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Dev Journal: Time Throttle 6

posted Oct 4, 2017, 11:39 PM by Good Idea Games
With last night's discovery, I doubled down on my mantra: fail fast, fail often.
I was sure that the physics sandbox is where I want this game to live, but I haven't proven that the concept is fun. 

So this evening I rebuilt the game without physics.
This was actually incredibly easy.

I've got my POC2 complete, but I'm luke warm on it.
There's a global slow and speed-boost, and AOE slow-zones, but my 'quick and dirty' player controls aren't too fun to work with.

Tomorrow I'll work on improving craft control, some sort of scoring, and adding multi-player.
But for now, here's Time Throttle POC2: