During the Holiday Season, I like to take a short break from my regular games, and run a "Holiday Special," of sorts. Maybe a completely different game, or perhaps an out-of-continuity "Holiday Special..." narrative games give us incredible flexibility with the kinds of experiments we can try.
Last year I ran a game I called "The Spirit of Solstice," where players were the spirits of holiday cheer for some of the lesser known, more... international holidays. With Santa Clause getting ready to deliver presents, and Jesus workign hard in the Mailroom it seemed there would be no one available to Save Christmas, except for the combined efforts of World Aids Day, Festival for the Souls of Dead Whales, Icicle Day, Boxing Day, and others.
This was an experimental role-reversal game, where the GM played as only one NPC, the "Scrooge," and the players were given fantastical illusion powers, in order to take the "Scrooge" on a mind-opening journey to rediscover holiday cheer.
That description was pretty much all I had as I started running the game, and it was one of the greatest games I've ever run.
Good Idea Games >