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Shady Grove: a terrible idea, because Alzheimer's isn't Fun

posted Apr 14, 2012, 10:49 AM by Good Idea Games
My first Game Chef idea focused on the idea of card destruction, and role confusion.

Game play consisted of trying to determine what the game was about, as players attacked each other by destroying a man's memories. In THEORY, players could pick up on a number of game clues to reach the conclusion part way in that it may be best to stop playing. 

In play tests, despite discussion questions from the game, no one questioned the game itself, no one had enough information to determine what was really happening, and the game ultimately turned more into a "getting to know you" Bingo than a bitter sweet game about identity and loss.

The intention of the game was to encourage discussion about the difficult topic of Dementia in family members, to humanize the disease and to viciously personify it by having players make all the destructive choices.

Once I reached this conclusion, with the contest fully half over, I shelved this idea and began to brain storm.

Inspired directly because of the Game Chef ingredients, I was lead straight to a game with elements I've always wanted to combine.

social play, sanctioned cheating, and game discovery all rolled into one.
My next post, my next game: The Doctors' Feude
Good Idea Games,
Apr 14, 2012, 10:49 AM
Good Idea Games,
Apr 21, 2012, 11:12 AM