Good Idea Games‎ > ‎

Side Project: Menu Code Adaptation

posted Aug 9, 2018, 6:03 AM by Good Idea Games
At the moment, Time Throttle's menu and control configuration is abysmal. This is intentional. I put something basic in place so I could spin up a quick beta just to test whether the game concept was viable.
Now that I'm satisfied with how the game plays, my crappy menu and controller interface won't cut the mustard if I want to share a demo.

Rather than building something from scratch, I'm looking at lovely menu from Open Source game: RelicHunterZero, for code I can use. RelicHunterZero is a local multiplayer game with support for up to 4 players, and the only feature it lacks is the ability to rebind gamepad inputs, and for individual players to select different control configs. That's a small task, and maybe I can contribute my efforts back to the RHZ project!