Life has occupied me with other things as of late, so I haven't spent much time iterating on this, or my blog. Here's what I'm working on: Getting Time Throttle to a point where I can share it with others! Major Issue for today... Performance: Too much smoke. Smoke is an animated, time-effected object intended to draw attention to time manipulation and time bubbles. Unfortunately, each piece of smoke has to be a complete object with a large collection of variables that govern its motion in order for time manipulation to effect it. Consequently, if I am creating too much smoke, the game speed drops to become unplayable. I have dynamically changed the quantity of smoke delivered, based on the game's frame rate. Then I started tweaking the vfx for flames, to get them to behave in a more reasonable way. I also discovered that I failed to save my changes after repairing the bug that was causing time spheres to permanently alter objects. Fortunately, since I documented my solution in a blog post, it was simple to repair. Hooray. Here's a video of the current status! https://youtu.be/2e-rRTi24R8 |
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