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Time Throttle Dev Journal 11

posted Aug 1, 2018, 1:41 AM by Good Idea Games   [ updated Aug 1, 2018, 2:44 PM ]
Life has occupied me with other things as of late, so I haven't spent much time iterating on this, or my blog. Here's what I'm working on:

Getting Time Throttle to a point where I can share it with others!

Major Issue for today...
Performance: Too much smoke. Smoke is an animated, time-effected object intended to draw attention to time manipulation and time bubbles. Unfortunately, each piece of smoke has to be a complete object with a large collection of variables that govern its motion in order for time manipulation to effect it. Consequently, if I am creating too much smoke, the game speed drops to become unplayable.
I have dynamically changed the quantity of smoke delivered, based on the game's frame rate.

Then I started tweaking the vfx for flames, to get them to behave in a more reasonable way.
I also discovered that I failed to save my changes after repairing the bug that was causing time spheres to permanently alter objects. Fortunately, since I documented my solution in a blog post, it was simple to repair. Hooray.

Here's a video of the current status!
https://youtu.be/2e-rRTi24R8

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